Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5DzBz-QNkJb-wEiGy-e7azv-fVt8O | 11/9/8 | 102.4 | 1.36 | 2026-07-03 21:51:30 · 26m 53s | |
| CSGO-krcpq-o9B4A-w8crk-Y5OFT-MQCmQ | 22/13/2 | 79.8 | 1.48 | 2026-07-03 21:16:58 · 30m 18s | |
| CSGO-XAvPn-8ZFqp-NLfrG-72LKh-pXNtQ | 13/17/11 | 73.4 | 1.01 | 2026-07-03 20:38:00 · 35m 56s | |
| CSGO-SUwCT-MNvKK-CqeSR-DMEUq-H3MAK | 21/17/6 | 96.0 | 1.32 | 2026-07-03 19:44:56 · 33m 56s | |
| CSGO-hWutQ-Ti5eF-5eGEF-BQ8S8-nUoEM | 20/14/7 | 101.0 | 1.50 | 2026-07-03 05:14:11 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.