Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-2.2%Peak single-match outcome anomaly 22/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
4.1% of kills through walls across 8 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 8 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-voH6v-oytph-vKJm7-AVmtz-ozioE | 14/17/1 | 82.6 | 0.90 | 2026-07-06 18:56:26 · 26m 49s | |
| CSGO-utdMK-X2vjj-65rXs-7TiBW-Bv5VH | 26/15/6 | 118.8 | 1.62 | 2026-07-06 18:14:28 · 39m 24s | |
| CSGO-6LrL2-8MqeQ-OE9wX-huzVN-CnF8D | 16/20/6 | 83.2 | 1.03 | 2026-06-24 19:02:34 · 39m 9s | |
| CSGO-pOceD-B7CBM-ShSoW-POOid-m6yXD | 14/8/3 | 70.3 | 1.39 | 2026-06-24 18:35:27 · 23m 33s | |
| CSGO-YJVTc-V2Zs3-xJhXc-F2FPb-OPDhP | 13/8/5 | 66.7 | 1.36 | 2026-06-24 18:06:14 · 24m 38s | |
| CSGO-SU4pn-HvOUW-WabuR-5PmBG-NojoE | 4/21/9 | 41.3 | 0.40 | 2026-06-12 08:04:52 · 41m 16s | |
| CSGO-pUKDb-XWjjY-o7247-bHRPE-BoL2G | 21/20/9 | 114.4 | 1.43 | 2026-06-12 07:18:18 · 41m 35s | |
| CSGO-2T2hC-dAkrv-K5hzA-fqJUM-qc6uC | 15/19/7 | 91.4 | 0.99 | 2026-06-09 19:08:07 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.