Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CrqAo-G3Ufb-Cyfqx-p6txr-QCZQM | 25/24/8 | 86.9 | 1.15 | 2026-07-02 22:21:16 · 49m 17s | |
| CSGO-Nm2ph-2ykxE-TVGYX-MT8Ax-pWX9G | 14/14/1 | 58.4 | 0.93 | 2026-06-28 21:14:33 · 38m 2s | |
| CSGO-AvJPL-8LFpR-QEmER-stW4s-iWRKF | 12/17/4 | 70.9 | 0.78 | 2026-06-18 21:41:06 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.