Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qyy9s-FRB4Q-pDncr-OzxWs-uhJaA | 10/10/5 | 68.8 | 1.06 | 2026-06-18 14:16:16 · 24m 25s | |
| CSGO-V7NQM-kqRyS-3fYfG-KFnw3-DqVoN | 19/15/3 | 110.8 | 1.39 | 2026-06-17 21:22:51 · 28m 40s | |
| CSGO-SdzRW-uECXD-3Doyw-qLnqo-rDN6H | 22/24/6 | 79.1 | 1.00 | 2026-06-17 20:22:57 · 55m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.