Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4i7D7-aiFGH-OwtUO-vUBvF-zbZYO | 11/17/9 | 54.1 | 0.82 | 2026-07-03 17:59:46 · 31m 56s | |
| CSGO-zD84R-AP5jL-vFJuw-tWip9-ryBcO | 10/19/4 | 61.7 | 0.51 | 2026-06-23 14:11:47 · 35m 52s | |
| CSGO-rrt33-JcSPf-ojGar-DeGSh-YYmQD | 22/7/2 | 118.9 | 2.11 | 2026-06-23 13:44:26 · 24m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.