Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-88VZ6-BYJ4E-hWdkY-xjYN2-KWtrD | cs_alpine |
17/7/3 | 93.8 | 1.63 | 2026-07-02 07:48:27 · 24m 0s |
| CSGO-mEpur-6brvb-MTwWJ-6njaW-rPdKP | 23/10/3 | 105.6 | 1.73 | 2026-06-18 23:35:14 · 29m 37s | |
| CSGO-eUPFu-RZyPf-anWw5-Z852C-4cEZG | 10/14/1 | 47.0 | 0.63 | 2026-06-18 22:25:40 · 30m 19s | |
| CSGO-drnF6-omBJm-yv9MJ-qaTeR-HnF8D | 24/6/2 | 151.8 | 2.36 | 2026-06-18 21:40:53 · 23m 40s | |
| CSGO-d2Y59-nKMfk-TjPM9-t2Loj-3svoO | 9/10/9 | 71.5 | 1.15 | 2026-06-18 21:16:57 · 20m 34s | |
| CSGO-NYSM7-K2are-YfwKe-H5e4n-UO8nM | de_warden |
11/5/4 | 85.8 | 1.55 | 2026-06-18 20:51:31 · 20m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.