Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vTkor-5dWQT-tdJ2H-bxSEL-ZxqFF | 9/14/4 | 68.8 | 0.78 | 2026-07-02 16:33:13 · 22m 22s | |
| CSGO-x4BRH-sSVrp-W9NWz-dLNSk-iXc3K | 16/14/4 | 63.0 | 1.07 | 2026-07-01 17:27:40 · 33m 42s | |
| CSGO-hLxn9-eR6cE-cwsQ6-W6Ks4-PquaL | 12/6/6 | 77.4 | 1.58 | 2026-07-01 11:56:03 · 19m 40s | |
| CSGO-ndEoE-aYTmr-Oo2w2-qHkAd-Zu8GJ | 8/14/1 | 32.5 | 0.55 | 2026-06-28 13:16:43 · 30m 40s | |
| CSGO-jucLZ-AdnFE-ea7bd-NfdHC-4of4D | 4/10/1 | 29.6 | 0.27 | 2026-06-24 14:24:24 · 29m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.