Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ROSDp-z7XkJ-8ksZp-seRD2-ZC9WB | 7/7/1 | 48.2 | 0.96 | 2026-07-06 16:22:45 · 9m 36s | |
| CSGO-sWUZ6-LBdR6-7PYfr-uJZbn-qOijD | 2/14/3 | 38.4 | 0.16 | 2026-06-28 21:16:35 · 22m 38s | |
| CSGO-evCZm-P9oJy-WpCsw-hjdWS-QGU8N | 10/17/6 | 72.1 | 0.83 | 2026-06-28 19:05:02 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.