Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TSRUJ-DQmBe-YrZCG-qNAi6-pdueM | 7/17/0 | 48.1 | 0.37 | 2026-07-01 18:42:30 · 28m 24s | |
| CSGO-p5svJ-a6vzm-yx5dn-4AGPq-sDTuK | 7/12/2 | 43.9 | 0.63 | 2026-07-01 18:11:01 · 29m 5s | |
| CSGO-RsoZH-ZZj2t-MZq9X-k7cSQ-ERXoN | 9/18/1 | 40.3 | 0.54 | 2026-07-01 17:36:16 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.