Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tQUAY-wE9nS-xXwJy-AQSPY-8ZPmH | 16/17/2 | 82.2 | 1.05 | 2026-06-28 19:04:25 · 36m 6s | |
| CSGO-3JeOd-c2Ceo-8hswK-p8oV2-VqKPJ | 12/13/4 | 91.4 | 1.14 | 2026-06-28 16:26:12 · 27m 48s | |
| CSGO-7jZkL-nb43A-XrrL5-E7Hw7-hpWTB | 16/16/3 | 74.1 | 0.95 | 2026-06-28 15:49:08 · 33m 55s | |
| CSGO-GPBTC-eX3HK-BMjic-PeWty-FB6iL | 26/12/3 | 106.5 | 1.84 | 2026-06-24 18:25:10 · 28m 23s | |
| CSGO-L4WxZ-7qn2R-M9QDH-4SM7M-TSveM | 16/20/8 | 72.2 | 0.98 | 2026-06-24 17:47:55 · 34m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.