Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bdWcs-C9h3X-355pe-VAinp-TijDA | de_poseidon |
12/11/1 | 88.3 | 1.09 | 2026-07-05 13:45:51 · 13m 11s |
| CSGO-2Uxxa-BNGi3-OA8Kk-iMph4-GVunC | 10/17/5 | 73.4 | 0.73 | 2026-06-28 17:55:12 · 30m 24s | |
| CSGO-4SAkj-kRe2W-i2Bzk-UDym6-xeYfE | 11/6/3 | 108.7 | 1.61 | 2026-06-28 17:31:33 · 19m 38s | |
| CSGO-PCquR-JEKdr-VoRPb-FhNvu-jBcBN | 22/17/4 | 95.6 | 1.34 | 2026-06-28 16:32:18 · 41m 6s | |
| CSGO-sssJW-AFx5C-RvYAb-CSKCV-JRRyL | 21/19/8 | 82.1 | 1.21 | 2026-06-28 15:21:31 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.