Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9DDe5-huYfm-sQarT-LOFWY-BZAYN | 8/16/2 | 53.5 | 0.66 | 2026-07-02 16:59:08 · 31m 28s | |
| CSGO-eQAtt-xCAOt-ovcUr-xwDVy-RMwzF | 20/15/6 | 80.8 | 1.34 | 2026-07-02 16:16:34 · 39m 33s | |
| CSGO-i8WDx-PoAWe-fA96L-9p25E-sST8N | 14/16/1 | 59.5 | 0.95 | 2026-06-26 20:01:56 · 41m 9s | |
| CSGO-npcpu-SMxsM-VsRBV-ZGooP-uwzpH | 9/16/1 | 48.1 | 0.59 | 2026-06-26 19:29:41 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.