Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xty49-P7OVP-ZB4dJ-NYjmT-x62NF | 6/16/1 | 57.8 | 0.43 | 2026-07-05 06:01:26 · 26m 5s | |
| CSGO-fNRXk-kkiEi-ioUVH-UD7eK-pcy6A | 13/13/5 | 72.6 | 1.22 | 2026-06-28 19:13:11 · 31m 9s | |
| CSGO-s32LO-Yx4qV-EyOKE-Pqx4O-QnCcO | 7/15/4 | 54.5 | 0.68 | 2026-06-28 18:35:13 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.