Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WdfPF-EHqTA-Y95OM-bjOnT-eR9jE | 15/15/5 | 97.1 | 1.15 | 2026-07-05 20:38:15 · 28m 17s | |
| CSGO-oXZLu-4fTKO-qxwOF-5hMUE-UKmDA | 11/14/3 | 63.2 | 0.79 | 2026-07-03 23:25:54 · 36m 16s | |
| CSGO-ROOYf-68DMz-PMzR3-mbrjC-5o8vO | 16/7/3 | 65.4 | 1.47 | 2026-07-03 21:35:45 · 31m 32s | |
| CSGO-SbyYP-hRfS9-YwcCo-p36aQ-S7YpG | 17/12/5 | 98.5 | 1.38 | 2026-06-30 21:04:58 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.