76561198037056250
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.2%Peak single-match outcome anomaly 33.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 30 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-my855-MGWiz-dcaN6-MDt8x-J2GGG | 8/15/4 | 39.9 | 0.61 | 2026-07-04 21:40:42 · 33m 32s | |
| CSGO-GejrO-9pVGU-d8LYd-O8syO-ZbaEC | 14/15/4 | 84.4 | 1.03 | 2026-07-04 20:53:58 · 38m 23s | |
| CSGO-Sku6h-OmCJd-RdCfc-Q5ztx-J2GGG | 17/14/7 | 102.6 | 1.27 | 2026-07-03 23:11:36 · 30m 57s | |
| CSGO-KD5Fv-K95v7-us3PE-LKLwd-ZjenL | 27/20/9 | 100.5 | 1.37 | 2026-07-03 22:15:43 · 47m 34s | |
| CSGO-UGYeT-PhCQs-VXDqw-BXnhL-xH2cQ | 14/11/4 | 94.2 | 1.34 | 2026-07-03 21:44:33 · 23m 54s | |
| CSGO-2xpqk-uRUuP-rNFcz-aKKEe-SP7rN | 8/13/5 | 63.6 | 0.75 | 2026-07-03 17:52:15 · 26m 44s | |
| CSGO-nVykb-fnEJE-yZueb-Gi2qa-O6BxH | 4/17/6 | 51.2 | 0.31 | 2026-06-28 00:35:03 · 25m 8s | |
| CSGO-JuW23-a9J6N-CzpZF-xBYSU-nmheC | 8/12/4 | 57.4 | 0.85 | 2026-06-28 00:05:33 · 23m 8s | |
| CSGO-kimB7-fuDfS-2ndzi-vJZhp-WswTC | 14/16/7 | 81.0 | 1.08 | 2026-06-27 23:06:08 · 37m 45s | |
| CSGO-BnAsf-5jqDZ-uP5OM-twjL4-Sf78F | 8/14/2 | 74.1 | 0.69 | 2026-06-27 22:31:57 · 20m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.