Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdTwQ-Ns4yO-GFYBW-EPmxK-hJQBD | 15/17/5 | 77.9 | 0.97 | 2026-07-06 18:14:35 · 33m 20s | |
| CSGO-e4XQA-zVZ9Y-xcu8h-LhiAP-LmztJ | 21/19/11 | 100.3 | 1.37 | 2026-07-02 18:30:12 · 36m 4s | |
| CSGO-p6WvQ-Yj4Ks-McdQh-MyrJR-Q8urD | 16/9/6 | 91.1 | 1.48 | 2026-07-02 17:47:49 · 29m 34s | |
| CSGO-jSzyr-3QwZs-XXhCt-MWwOR-TvDBM | 16/9/5 | 83.7 | 1.47 | 2026-06-29 18:57:06 · 28m 40s | |
| CSGO-TSUw2-88MrG-kTzdf-LrjHp-j4FdH | 13/11/0 | 53.3 | 1.06 | 2026-06-29 18:20:21 · 26m 46s | |
| CSGO-VAj6L-n9FrR-QGbFG-FKTbh-DFAkE | 17/22/7 | 62.4 | 0.97 | 2026-06-29 17:26:15 · 46m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.