Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBJNJ-DRS5f-MuLkx-mAuPt-XW9LK | 19/17/1 | 100.5 | 1.23 | 2026-06-20 19:27:28 · 33m 2s | |
| CSGO-fw7e5-OY9fR-WZ27n-VAbdG-woHGG | 7/2/1 | 76.6 | 1.60 | 2026-06-20 19:01:35 · 13m 7s | |
| CSGO-chuNV-daq9i-dYZe8-OJBbJ-VdvLA | 33/21/5 | 110.2 | 1.57 | 2026-06-20 17:54:05 · 55m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.