Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4aMve-KysRM-WKUec-UNC6D-rcpmJ | 2/7/0 | 5.4 | 0.20 | 2026-06-13 00:10:36 · 35m 34s | |
| CSGO-OYMXb-2Lcxi-NFTZ4-jYwMK-5naAB | 5/19/2 | 26.0 | 0.28 | 2026-06-12 23:14:04 · 38m 1s | |
| CSGO-xKmay-A45Cp-EA3Xq-dodDt-7WFuA | 14/15/3 | 64.7 | 0.89 | 2026-06-12 22:40:04 · 31m 1s | |
| CSGO-CZW2e-UDOPw-mPrEZ-fNmDF-LKu8O | 14/25/5 | 39.3 | 0.50 | 2026-06-12 21:42:11 · 52m 46s | |
| CSGO-aiiNk-JEyoz-GJn4v-xstET-AHtdA | 12/13/1 | 86.2 | 1.06 | 2026-06-12 21:15:30 · 23m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.