Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qdiKQ-ddye9-GkMkb-ZQXSn-u4XbD | 9/14/3 | 67.0 | 0.79 | 2026-07-02 19:30:49 · 17m 17s | |
| CSGO-cZC58-dPo5n-En2UD-MXGSY-f6yXD | 10/14/7 | 75.3 | 0.87 | 2026-07-02 18:47:50 · 32m 11s | |
| CSGO-ycwpQ-3k6Ef-3uScB-9EYbu-jBcBN | 15/10/6 | 78.3 | 1.42 | 2026-06-29 13:08:28 · 29m 5s | |
| CSGO-xqPmn-pRpSJ-dG3NJ-YcNqF-59qBE | 17/8/3 | 81.0 | 1.72 | 2026-06-26 18:37:09 · 22m 20s | |
| CSGO-oCnyX-qMDsx-rsWdk-DcPGR-2vDuA | 25/14/8 | 96.0 | 1.60 | 2026-06-26 17:53:04 · 40m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.