Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zWr72-xiU3c-cmFFa-r4to7-SAPcF | 34/21/5 | 120.6 | 1.67 | 2026-07-03 22:49:00 · 43m 3s | |
| CSGO-DQutT-UBWTR-yEu5r-nhjX3-kLzkG | 22/13/6 | 131.4 | 1.87 | 2026-06-27 00:02:52 · 25m 38s | |
| CSGO-87HsH-ZLEuw-viJdv-umoZp-xrquL | 17/12/7 | 99.9 | 1.58 | 2026-06-26 23:32:04 · 24m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.