76561198036871012
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.4%Peak single-match outcome anomaly 16/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAkEz-xCCxu-Li2MZ-R5sp2-GfhLJ | 21/14/5 | 103.9 | 1.44 | 2026-07-06 16:24:15 · 46m 4s | |
| CSGO-E8JLt-BHpqU-H9eNw-x2QUM-dSEdH | 22/22/9 | 76.6 | 1.14 | 2026-07-03 13:17:21 · 54m 41s | |
| CSGO-hte7s-Yw5aT-vC3TF-y9hFu-3fwXD | 17/14/4 | 91.6 | 1.27 | 2026-06-30 19:48:08 · 32m 50s | |
| CSGO-uEW4b-BNmWN-sReCW-7nLLF-k8tCQ | 18/14/4 | 90.5 | 1.24 | 2026-06-30 17:20:46 · 34m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.