Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y3PhK-9b84r-ZPj72-cB2FU-u7GaA | 17/15/6 | 78.0 | 1.16 | 2026-07-07 00:41:01 · 35m 14s | |
| CSGO-ymCRK-7xdap-iumHo-iQ9xA-ryjjD | 26/13/1 | 108.0 | 1.81 | 2026-07-05 21:47:36 · 35m 42s | |
| CSGO-LrkCD-X9xGN-rCd3C-jBHsU-4RwLA | 17/8/3 | 104.6 | 1.75 | 2026-07-05 21:19:23 · 23m 18s | |
| CSGO-KEsKy-9d7EB-7aXpw-fjhNr-Uiq3B | 7/12/1 | 34.9 | 0.50 | 2026-07-05 20:52:57 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.