Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6yLSB-pO6QE-jS5Dj-LnGL7-aUPRO | 8/21/7 | 46.5 | 0.40 | 2026-06-27 19:01:47 · 45m 50s | |
| CSGO-o4ps9-vtSti-cQhX8-Qhdm5-KBdqA | 9/16/4 | 50.9 | 0.66 | 2026-06-27 18:08:24 · 41m 18s | |
| CSGO-tUR8Y-SacPc-PxRXx-dCyNZ-wkYHK | 8/15/2 | 54.9 | 0.59 | 2026-06-27 17:24:35 · 34m 44s | |
| CSGO-HskLD-LO3tq-cbSxj-tTqRH-6xUWJ | 12/8/7 | 80.8 | 1.36 | 2026-06-26 18:59:35 · 28m 42s | |
| CSGO-uXptY-6cE5u-7ddMh-pFtHU-uakoE | 3/13/0 | 13.7 | -0.05 | 2026-06-25 18:39:32 · 20m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.