Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nR7sR-UcyFx-JYTys-SnLpF-sH2cQ | 5/16/2 | 26.0 | 0.38 | 2026-07-04 11:29:02 · 29m 54s | |
| CSGO-9A7PD-Sa8Sr-4ZKtk-QJd4U-B7r4N | 4/14/1 | 27.2 | 0.18 | 2026-07-04 11:00:47 · 20m 1s | |
| CSGO-XjXpK-8uOEQ-hxhLf-UoMck-PtcZH | 5/21/4 | 34.3 | 0.27 | 2026-07-04 10:05:49 · 40m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.