Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kzjTq-r7uDF-QO7GB-Bb9qj-q4dRF | 10/18/3 | 59.3 | 0.60 | 2026-06-28 15:23:12 · 37m 1s | |
| CSGO-LHbhr-fNVeP-cBSk4-tJ8cJ-o8MUD | 5/17/2 | 29.1 | 0.30 | 2026-06-24 18:09:46 · 29m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.