Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSMqv-bTcZX-MCWEO-VD8Y8-DeiGH | 13/18/5 | 84.3 | 0.93 | 2026-07-02 19:45:46 · 43m 3s | |
| CSGO-8VBiz-hmkhy-45uCx-ETBXk-3svoO | 11/16/4 | 58.0 | 0.68 | 2026-06-29 19:35:11 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.