Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EK5JY-qVwck-EhtZr-mD6ZR-mG64E | 15/16/2 | 62.7 | 0.94 | 2026-07-04 19:53:50 · 39m 19s | |
| CSGO-nRsSv-QbxpZ-F9WFt-ipERU-X7YpG | 5/14/1 | 56.7 | 0.39 | 2026-06-30 08:33:15 · 20m 45s | |
| CSGO-54xo8-oEZCh-WQSZ7-CirOQ-TnduB | 12/9/4 | 60.0 | 1.06 | 2026-06-29 13:58:51 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.