Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qqJBJ-rr2BG-YmsyX-xfRy8-aUPRO | 5/11/2 | 68.3 | 0.62 | 2026-07-05 20:24:49 · 7m 42s | |
| CSGO-eZSJj-GptQE-2auL4-xo4Kq-mNcqA | cs_alpine |
19/18/4 | 97.5 | 1.23 | 2026-07-02 22:07:06 · 32m 14s |
| CSGO-QzdoQ-JLwUw-yyrW3-kjEcQ-umXML | 8/16/5 | 68.7 | 0.73 | 2026-06-27 03:35:27 · 22m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.