Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YyVVe-Gwrxr-xQQxJ-y9Oft-7MnQD | 19/16/2 | 71.7 | 1.18 | 2026-06-29 17:33:04 · 36m 54s | |
| CSGO-sZMn8-joU6A-AudM9-BebpC-y9qBE | 13/21/3 | 47.0 | 0.62 | 2026-06-18 13:59:22 · 49m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.