Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N2F3V-B7YPq-JHFYj-oFm4B-My6SA | 16/25/8 | 60.9 | 0.81 | 2026-07-02 19:46:48 · 48m 22s | |
| CSGO-BBRYd-7NxbV-V9ORz-2mU7A-kdbhQ | 21/13/6 | 94.5 | 1.53 | 2026-06-21 20:02:15 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.