Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTB7k-8QKdC-bCOwP-R7MQE-oncFO | 23/14/4 | 110.2 | 1.63 | 2026-07-06 17:58:28 · 37m 10s | |
| CSGO-CqHZK-C7SQ8-L3Jzq-3Fd26-iBtKG | 25/16/6 | 107.2 | 1.58 | 2026-07-05 13:01:03 · 36m 42s | |
| CSGO-wzLhM-JaEZh-3BARh-rnENb-vPDRE | 10/17/4 | 59.5 | 0.64 | 2026-06-24 17:08:58 · 27m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.