Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qcovr-odD7k-uo6Sp-HmOz8-3LPYE | 13/18/4 | 63.4 | 0.81 | 2026-07-04 18:49:41 · 40m 41s | |
| CSGO-JOcVq-pryQ7-qJQE8-htJrw-vzYUN | 22/18/5 | 80.0 | 1.31 | 2026-07-04 18:02:40 · 42m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.