Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pZA8o-CwtQK-G78s3-FbqeY-QFJPJ | 12/12/2 | 67.7 | 1.08 | 2026-07-05 15:06:34 · 24m 41s | |
| CSGO-Dc986-FFaBG-wR3jL-Eo72j-LiHvM | 17/12/6 | 80.8 | 1.34 | 2026-07-01 15:44:28 · 37m 58s | |
| CSGO-tOzSa-A72Qb-c7om5-WGUDB-Ue2ED | 25/21/7 | 90.4 | 1.23 | 2026-06-23 22:06:09 · 53m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.