Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GuCtj-QsQtR-GECv2-AHbWM-3wqVQ | 12/21/8 | 76.8 | 0.82 | 2026-07-04 22:29:39 · 38m 1s | |
| CSGO-NPoUy-z8Rpv-LUmtD-CCLHD-cdm2H | 18/8/2 | 83.1 | 1.51 | 2026-07-04 21:50:19 · 30m 43s | |
| CSGO-Wmzy2-u8fkm-zfv6e-xPBHh-c49oF | 11/9/4 | 62.7 | 1.12 | 2026-07-01 16:45:00 · 26m 8s | |
| CSGO-qSerd-9wEcD-itr7s-siCz4-mAd7L | 16/14/3 | 70.8 | 1.16 | 2026-07-01 16:11:54 · 30m 15s | |
| CSGO-6FvNs-fHyLs-DNk4A-4Bjsh-AZQhG | 16/14/3 | 72.2 | 1.14 | 2026-06-26 16:35:27 · 34m 44s | |
| CSGO-5pOoe-McA6X-F7xRa-KomZe-FPGCF | 20/18/8 | 102.8 | 1.36 | 2026-06-12 20:52:44 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.