Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KAV4O-9LFui-dVRNr-LxykF-UxqFF | 11/18/2 | 54.4 | 0.66 | 2026-07-05 19:54:14 · 32m 42s | |
| CSGO-K8cp4-Zpxnd-NGWyr-juxkW-Bkb3K | 9/17/5 | 61.4 | 0.76 | 2026-06-30 17:08:58 · 29m 40s | |
| CSGO-YzJd4-GRanO-3F4WO-AEOvq-43JPJ | 11/16/7 | 78.5 | 0.91 | 2026-06-28 19:22:25 · 37m 4s | |
| CSGO-M9yxP-pSsm7-LxqdS-JNeCn-MEuWK | 22/16/8 | 87.3 | 1.39 | 2026-06-28 18:36:43 · 37m 44s | |
| CSGO-THcSO-GfSDT-foaMV-rsv2N-eSLTK | 16/8/3 | 99.9 | 1.56 | 2026-06-27 20:45:39 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.