Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5ucNm-UeFtO-c6d9S-UVLwb-4YKsE | 20/14/5 | 93.5 | 1.31 | 2026-07-04 18:11:24 · 37m 51s | |
| CSGO-NB2PU-mqvpY-URSMv-OruEc-NuHaA | 10/18/7 | 55.5 | 0.75 | 2026-06-30 18:09:40 · 33m 53s | |
| CSGO-VxKki-nwMtk-Qq4xi-XAMBH-RJ8CH | 27/8/6 | 157.5 | 2.53 | 2026-06-25 22:09:04 · 23m 27s | |
| CSGO-tU9CU-mYSkS-km6eD-6MJXR-mG64E | 8/19/5 | 47.0 | 0.46 | 2026-06-21 20:51:16 · 42m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.