Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VTqhU-5CjVM-ma9yN-oMtV2-VWJeB | 11/16/6 | 70.3 | 0.85 | 2026-07-03 21:10:27 · 32m 57s | |
| CSGO-2Patv-JcKd2-vjZzS-iJEcc-LFzQN | 17/8/6 | 97.8 | 1.71 | 2026-07-03 19:23:51 · 24m 37s | |
| CSGO-MF8f5-Pa4dn-YPvnC-EcKtK-SojoE | 18/17/4 | 87.3 | 1.21 | 2026-07-03 04:13:55 · 40m 20s | |
| CSGO-cOOkw-BGQRm-4QCtC-ZX6M5-ppNAK | 17/18/3 | 60.4 | 0.97 | 2026-06-28 12:02:10 · 37m 39s | |
| CSGO-fQovX-J2PPX-t9634-zyQTm-AEVjM | 14/8/7 | 100.3 | 1.62 | 2026-06-20 11:04:33 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.