76561198036136797
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.1%Peak single-match outcome anomaly 17.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
3.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSLAJ-thnkR-kUb99-DBESa-5jDFN | 21/17/7 | 109.9 | 1.38 | 2026-07-02 23:55:51 · 36m 35s | |
| CSGO-ez4p5-VMf7P-knmZB-7tTAe-9jmMC | 23/27/6 | 94.2 | 1.02 | 2026-07-02 23:02:39 · 45m 2s | |
| CSGO-Wjr5e-sYSqs-2riN8-JWn9h-cEbJD | 16/15/8 | 86.4 | 1.17 | 2026-07-02 22:18:24 · 38m 28s | |
| CSGO-NjDG4-pmHb2-LiTxM-bkssB-YLr7C | 19/12/7 | 101.6 | 1.50 | 2026-07-02 21:42:27 · 32m 18s | |
| CSGO-NByCS-hyp8o-DfZmi-uaG8i-htRBD | 15/21/5 | 74.0 | 0.85 | 2026-07-02 18:28:54 · 34m 12s | |
| CSGO-n4fGx-pf44A-ScBZt-kH9vx-pWX9G | 9/14/8 | 77.8 | 0.89 | 2026-07-02 17:52:41 · 30m 9s | |
| CSGO-Mqdms-GcFZV-5QzTf-cy3pK-xST8N | 8/14/2 | 86.6 | 0.73 | 2026-07-02 15:52:57 · 21m 12s | |
| CSGO-Siy3z-iuSO8-u8PAC-2QJPs-QsXfE | 11/18/7 | 76.7 | 0.84 | 2026-07-02 14:51:07 · 27m 44s | |
| CSGO-stQLK-97OM2-AZZCQ-xbayo-AYEyB | 28/26/6 | 115.8 | 1.33 | 2026-07-02 14:00:01 · 44m 11s | |
| CSGO-LxOY5-XiTof-OOynR-cDMht-5rwjN | 14/16/3 | 75.0 | 0.98 | 2026-06-30 17:28:27 · 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.