Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zWm7C-r2TRv-HMnJs-e2FwG-59qBE | 12/17/1 | 61.7 | 0.73 | 2026-07-02 23:01:35 · 28m 36s | |
| CSGO-eamZR-Kwpyk-iaOiU-8wPFR-xRwLA | 19/11/1 | 84.7 | 1.37 | 2026-07-02 11:59:50 · 32m 2s | |
| CSGO-2ZnLB-GtjYX-AoTqO-ABvPJ-G8MkO | 8/20/6 | 60.2 | 0.51 | 2026-06-30 11:03:52 · 29m 46s | |
| CSGO-ASuah-TUawS-ybSJz-M8uXo-x3JPJ | 9/12/8 | 65.0 | 0.92 | 2026-06-30 00:12:24 · 26m 25s | |
| CSGO-R6239-V9faa-5sNh9-EhSXQ-e7PVP | 7/18/9 | 52.2 | 0.54 | 2026-06-25 03:48:01 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.