Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NAYpY-2ZTpz-CjxMh-QLRT7-LpphH | 12/11/10 | 77.0 | 1.21 | 2026-06-26 22:07:12 · 30m 19s | |
| CSGO-q9Ax5-sm2FA-shvFw-zkWZi-q4yUO | 23/19/7 | 84.1 | 1.29 | 2026-06-24 15:50:17 · 47m 56s | |
| CSGO-oqBpB-dWTH8-XUzeN-t6Ayv-sCHCF | 16/16/7 | 70.1 | 1.12 | 2026-06-24 15:05:51 · 33m 30s | |
| CSGO-h2Fou-D9xzb-upucq-hmb3P-e7PVP | 7/15/3 | 51.9 | 0.62 | 2026-06-24 14:32:29 · 29m 15s | |
| CSGO-OiHFY-4Lenz-FLnYc-x7ryX-ZkrVQ | 11/9/8 | 101.2 | 1.46 | 2026-06-24 13:56:45 · 20m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.