Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SOO7n-8sV8o-hzBMF-EvoRS-MQCmQ | 2/3/0 | 1.2 | 0.13 | 2026-07-01 08:47:16 · 40m 30s | |
| CSGO-hcVDY-ZPhZ9-ZqnJk-jaHCf-5DVjM | 21/10/3 | 111.9 | 1.80 | 2026-06-28 09:43:00 · 25m 42s | |
| CSGO-dAAwK-8ZrCL-JF2AQ-spc33-ZLhnL | 12/11/7 | 88.0 | 1.26 | 2026-06-25 19:43:52 · 21m 29s | |
| CSGO-4JTht-mEBjb-4HfzS-trkXr-zNZML | 11/17/7 | 84.7 | 0.93 | 2026-06-25 19:07:05 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.