Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwLHE-xhjFD-eS8kQ-MLaGo-3WfnL | 14/19/8 | 69.9 | 0.91 | 2026-07-06 00:00:34 · 38m 17s | |
| CSGO-DJoBA-kWEbE-NWWhX-tAjnO-tGvjN | 8/13/5 | 63.5 | 0.72 | 2026-07-05 22:32:12 · 26m 16s | |
| CSGO-BvBq2-iLuLY-2Ak8w-pHbhk-34OJM | 9/15/3 | 48.1 | 0.67 | 2026-07-05 17:18:43 · 25m 19s | |
| CSGO-2tbB8-NRL2E-cJQtY-HNSfD-bxfvN | 17/11/6 | 91.6 | 1.45 | 2026-07-05 16:43:18 · 30m 57s | |
| CSGO-ExBmH-trLsa-hqho9-rhZXY-bFhCG | 15/19/6 | 84.0 | 0.93 | 2026-07-05 15:54:28 · 45m 2s | |
| CSGO-486bP-eqJMy-Dj9LT-fFBmj-WEDVF | 15/16/2 | 76.3 | 0.97 | 2026-07-03 00:37:11 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.