Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DHJRp-dVZQM-QupVc-WWR5h-ViZtH | 14/14/3 | 79.0 | 1.07 | 2026-07-04 22:01:38 · 31m 38s | |
| CSGO-v8cj7-zVm4b-bbvmL-eriBf-OFSiA | 6/20/5 | 41.0 | 0.47 | 2026-06-30 17:59:49 · 35m 35s | |
| CSGO-66a9N-Ke4Ee-jTR7E-DZ8Lq-r3taL | 17/12/8 | 98.4 | 1.45 | 2026-06-27 21:03:19 · 39m 42s | |
| CSGO-fkLWk-hidDc-xe8yG-uNkza-Y6TvD | 19/12/7 | 105.2 | 1.68 | 2026-06-27 11:07:39 · 30m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.