Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpeOw-HxTyJ-pd8TD-CaVNG-s9ROG | 15/19/4 | 82.8 | 1.00 | 2026-07-06 14:38:45 · 35m 3s | |
| CSGO-WpaKr-5DWCf-H7uhp-xiiLM-ScHLH | 13/15/8 | 87.6 | 1.05 | 2026-07-05 14:10:15 · 27m 36s | |
| CSGO-jNXwb-rpQhV-u2M92-A7X5p-rDN6H | 20/18/7 | 63.3 | 1.06 | 2026-07-02 16:00:55 · 43m 38s | |
| CSGO-jkfYG-ZsmCf-9ECTV-EybaF-zn33L | 34/19/6 | 107.0 | 1.72 | 2026-07-02 13:44:08 · 55m 22s | |
| CSGO-jmRqO-P73Zn-vEuWF-AqDTS-xRwLA | 17/5/7 | 115.6 | 2.02 | 2026-06-15 13:44:44 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.