Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a4Uuu-uuwe8-s5AYE-Dm4Ra-8tQVP | 24/23/11 | 102.7 | 1.15 | 2026-07-02 19:20:12 · 41m 18s | |
| CSGO-GmW8B-Qavhw-yyQFR-yNroR-vmdBN | 16/19/6 | 92.2 | 1.05 | 2026-07-02 18:32:33 · 36m 20s | |
| CSGO-mQGWx-nvsdX-j79bz-G3VnD-BynUE | 21/15/2 | 93.2 | 1.53 | 2026-06-11 19:31:26 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.