Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c98LX-OGSPq-jZY8s-Qyt8z-2B3xK | 13/15/4 | 51.1 | 0.86 | 2026-07-04 19:54:27 · 32m 29s | |
| CSGO-r9QC6-JxLp8-wC32d-X3FLj-H4XsO | 17/7/3 | 98.5 | 1.68 | 2026-07-03 17:42:48 · 27m 51s | |
| CSGO-oh83x-sM7fd-E7ROs-xeDoe-V5UrC | 21/14/4 | 90.8 | 1.45 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-ftGk5-eMntV-iMqUF-sVeM7-H2WPA | 19/13/10 | 105.7 | 1.58 | 2026-06-30 20:17:17 · 41m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.