Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nZe5f-KuqRF-dDSOn-qkXHe-5OxDK | 22/17/3 | 99.7 | 1.33 | 2026-07-04 19:36:20 · 38m 48s | |
| CSGO-3sLsC-Xu2fa-ujOsa-AaATZ-rjNYE | 14/19/4 | 85.6 | 0.91 | 2026-07-04 13:18:26 · 32m 37s | |
| CSGO-od8q2-bevGB-OM3V8-Upjuf-t5cVG | 15/18/5 | 79.9 | 1.00 | 2026-07-03 20:54:59 · 34m 47s | |
| CSGO-DHox3-a4ObL-Ehcfx-nzYH9-WpEVF | 22/18/4 | 98.5 | 1.36 | 2026-06-27 19:56:50 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.