Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uCNRT-LOytb-8QHVV-imcvm-at3NF | 9/13/4 | 68.8 | 0.76 | 2026-07-07 18:29:15 · 26m 8s | |
| CSGO-kR2nC-SWf7y-aX7yU-xq7TH-OKNQC | 9/14/4 | 61.8 | 0.83 | 2026-07-02 09:17:53 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.