76561198035550469
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Network Associations
-3%1 teammate(s) with trust score under 40
Our Own Match Data
-3.9%Peak single-match outcome anomaly 29.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
Avg K/D 1.51 across 14 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u2hwF-Ck8Do-eHp9D-3OqBH-oJpxA | 15/16/3 | 77.6 | 1.10 | 2026-07-03 01:48:44 · 30m 35s | |
| CSGO-WXX7J-JQdpS-6cZNq-vYbJe-ciQZQ | 10/14/4 | 89.0 | 0.78 | 2026-07-03 01:16:22 · 29m 19s | |
| CSGO-dpHDk-VrmoT-o46o7-uaQQd-cts4N | 11/3/1 | 134.0 | 2.13 | 2026-07-01 23:32:12 · 12m 39s | |
| CSGO-ekHXr-pVADb-FoCt7-c8Bob-YE4BO | 10/16/6 | 81.1 | 0.90 | 2026-07-01 23:03:16 · 25m 6s | |
| CSGO-os6Lj-4Q6zf-jErzY-bFCAk-24wPB | 28/14/8 | 113.0 | 1.79 | 2026-07-01 22:23:02 · 37m 15s | |
| CSGO-XdXx6-3EsR8-e7RM2-Y89OY-bFhCG | 16/8/1 | 110.1 | 1.72 | 2026-06-29 22:39:14 · 20m 12s | |
| CSGO-dNw5j-hOHrj-itnbY-dViOp-xrquL | 24/19/8 | 100.3 | 1.50 | 2026-06-29 22:03:52 · 32m 39s | |
| CSGO-cxWRJ-7Hfaz-tJ85n-ddppQ-e7PVP | 22/19/9 | 115.8 | 1.36 | 2026-06-26 00:00:49 · 37m 56s | |
| CSGO-tqxJB-csXWA-zwVhS-43FWx-J2GGG | 26/17/12 | 135.6 | 1.77 | 2026-06-25 23:18:40 · 38m 48s | |
| CSGO-QedVR-Q7L5m-eEe5E-JK252-wLPYE | 18/9/6 | 117.5 | 1.88 | 2026-06-25 22:47:52 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.