Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6OLRX-nxUYv-Mfvpm-93Tn5-Cq5uC | 12/17/7 | 61.4 | 0.88 | 2026-07-01 21:58:52 · 37m 34s | |
| CSGO-zcx75-6vuiN-q2QPV-Q5npP-d7xbE | 18/14/4 | 85.2 | 1.31 | 2026-06-29 21:39:44 · 27m 26s | |
| CSGO-NZMAA-UKxrH-s9HM6-LL4jU-n6iPK | 13/16/2 | 72.3 | 0.98 | 2026-06-28 19:18:08 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.